Articles Blog

‘Call of Duty: Modern Warfare’ — Behind The Scenes at Infinity Ward Studios | Heat Vision

‘Call of Duty: Modern Warfare’ — Behind The Scenes at Infinity Ward Studios | Heat Vision

– Hello friends, I’m here at Infinity Ward to learn about the new Call
of Duty: Modern Warfare. We’re going to talk to the
studio narrative director, the campaign gameplay director
and the studio art director of Infinity Ward to learn
all about the new game. (upbeat music) – So when we started this game, we wanted to bring Modern Warfare back. We kind of looked at
it like a Casino Royale or a re imagining of the universe and we wanted to make it more relatable, something that you could
kind of take for granted because you see it everyday. It should be part of our world today. It’s a very contemporary take on the Modern Warfare universe. – [Patrick] In terms of
representing that in a game then how are you getting these
visuals to make it look you know, the way it actually
looks in the real world? – It’s crazy, the process
has started three years ago and we went heavy into photogrammetry. Photogrammetry is a process
of taking hundreds of pictures of an actual physical
object in the real world and then feeding those
images into the computer, into some software and then we’ll kick out like a mesh, a model that
represents that real world asset. We went from making things up, like actually looking
at an object and then trying to interpret it
by hand into the game but now we’re doing things like we have to make the design physically
and you know dirty it up, maybe it’s a pair of old shoes, we would want to buy the
shoes and then wear them out and then you take that into the studio, we give it to our scan team,
which we also had to develop. So it’s a really, it’s an
insanely layered process of getting really good at reality capture and then getting really good
at getting it into the game and making it look
right so what you get is a really believable
immerse of environment. – So one of my questions was
then if it is photo realism and that’s how you get to, how
do you also make it artistic because it’s your interpretation
of what these things are at the same time right? – Yeah, I mean it’s as
artistic as any prop designer or production designer
would be in Hollywood. You know it just comes down to what’s the tone and taste of the story, the universe that we’re creating and you know, you do tend to
take some artistic liberties and once in awhile, we’ll
embellish something on a costume cause we want someone’s face to pop. It’s really fun to have
physical restrictions of the real world and work within those I think that’s when art
reaches it’s highest level, when you actually have
some boundaries around you and you’re having to be very creative. I think some of the best forms of art always kind of happen under
a little bit of adversity. – For a game like Modern
Warfare that’s you know, trying to rip from the headlines and trying to make it real and gritty. I mean how important is it then to have that type of photo realism and have the technology
to be able to do this now? – It’s crucial, you know. If we’re actually going
to make something new but it’s something that you know and love, you have to be able to
really raise the bar and we did that with the
visuals and I think that was key to actually delivering
something that was really fresh and exciting. – Now Joel we talked
about a lot of the stuff but you also have these beautiful monitors and all this awesome artwork. Is there any way you can show us some of the stuff you’re working on? – Yeah actually, everything
starts from sketch so there’s usually, we do
a lot, a lot of meetings and when we’re trying to
figure out what to do, it’s usually great to
just kind of jot it down and everybody starts agreeing with it. Then you can start building it. So what we have here is
a place where the player can kind of put together their load out and all the gear and stuff that they bring into their experience, like
their multiplayer experience so they can do it all here on this bench and we started the process
by just trying to figure out how would this process work? How would you look at it? And then you end up with a set like this – [Patrick] So this is
the initial sketch here? – [Joel] Yeah, it’s just
one of the first sketches. So what we have here is the
actual 3D set right here and then when I punch into it, you can see that is actually rotates and moves. I can even punch in on
the objects on the table and then kind of zoom around. These packs right here actually, things that we built and scanned. We made this prop itself and scanned it and actually this is the
result that you see right here. This is actually another
set that we were working on and it’s a place, we go up
to a real Hollywood set, we lit it and we captured it
and it’s a three dimensional environment, this is where
the player actually chooses characters to represent
themselves in multiplayer or in other parts of the game. So they all have different personalities. We do a whole process of
actually scanning their faces, scanning different phonism and
different facial expressions on them, you can bring
it in here and we do all these different blends on
their faces and things. This is actually the ghillie
suit that we made 10 years ago and we contacted our
military advisor back then and he still had the ghillie suit so we brought it back in and scanned it and there it is, it’s in the game. So it’s an ohmage to the
original ghillie suit that was in the game. One of the new things
in this game is having this cloud simulation on this character. Having that move naturally
and float around like that. That usually looks really
stiff and uninteresting and kind of fake but you
get these great results with this stuff, it’s really fun. And then you being able to really zoom in on the character’s face and
see these facial expressions. It’s really cool. I mean you get right down
to the patina on the boot man and all these
wrinkles, it’s all captured and brought in here. We’re trying to represent
realism with these characters, we’re not having characters running around in g strings and like
bathing suits and stuff, which I think is kind of like cheap. – [Patrick] Yeah. – So we tried to look, we took a good look at how female operators
are in the real world and what they look like
and how they you know, how they’re represented and
it even takes us down to Farah’s character in the
game, which is really crucial, it’s the first time we
actually in Modern Warfare played as a female protagonist. I mean when you see the
characters in Modern Warfare, that’s the actors and actresses. Like they’re doing their thing
and we’re capturing that. And then the characters look like them. It’s a very interesting
experience building this game, I mean we’ve just gone and
captured the real world and brought it into this
thing to make it feel completely immersive and then
it’s come off pretty well. – [Patrick] Call of Duty:
Modern Warfare is back. I have played Modern
Warfare as have most people on this planet at this point. What is different about this version and also, what is familiar? – Well it’s been eight years
since the last installation of Modern Warfare, Modern Warfare 3 came out. And a lot has changed in the world. so Call of Duty: Modern
Warfare has always stood for being ripped from the headlines,
it’s always been relevant to the world that we live in today and so this game is no exception but a lot has changed in
these last eight years. Modern Warfare today stands
for clandestine operations being conducted in the middle
of the night in city centers. Things like that where the war has changed and the methods of the war has changed. And our game sort of reflects that change. – And additionally, from
a game play perspective, when we look at just giving
the player new experiences that they’ve never had in Call
of Duty, being the underdog making improvised
weapons, using the terrain and your knowledge of the
environment to ambush the enemy, these are all types of
experiences that haven’t really existed in Call of Duty
and are a huge part of what modern warfare is. So we also wanted to
give the player all sorts of new game play experiences
they’ve never had before. – This new version Modern
Warfare also has I think you call them freedom fighters
and there’s characters from the West, we might
see as the opposite side of conflict, it’s obviously
a lot more nuance than that but you’re giving a look and an embodiment of those characters. What was it like and how
did you make sure you got those types of characters
correctly translated? – Well we’ve worked with consultants and we’ve always worked with
consultants on Call of Duty but for this iteration, we
also worked with consultants who are experts in the Middle East because we felt that to
only show one side of war which would be sort of
traditionally western soldiers going over to a conflict zone, you know, thousands of miles
away from where they are from to only show that side of war, to only represent those stories with you leaving out half of the story. – I think when people think
of the Call of Duty franchise, they think of lots of things. A lot of it is the gameplay,
a lot of it is the multiplayer but with Modern Warfare specially, a lot of people talk about the story and how deep the story was
and engaging the story was. How important is the narrative
to not just Call of Duty but your version of Modern Warfare now? How much impotence was put on you know, we need to tell a good story, we need to have an engaging narrative? – I mean it’s incredibly important, you can’t separate one from the other. I mean Jake and I have been
making games for a long time where we believed that
story absolutely critical but it can’t separated from
the game play experience. We are always trying to put
our players in the shoes of these soldiers and to
put them in situations where they can have empathy with them, where they can identify with them, and where the stakes for the player of actually completing a
mission or getting through the game should feel as important as the stakes of that character
getting what they want. – Yeah if you just make
cool gameplay that has no meaningful characters and
story associated with it, there are no stakes. It doesn’t feel like
there’s any reason for you to accomplish the goals. So developing a story
that builds those stakes is really important. – [Taylor] We believe that
games is a powerful medium for having empathy because
not only do you sometimes do you see these characters on the screen but you can actually be those characters so you can really walk
a mile in their shoes or in the case of Modern Warfare, kind of march a mile in their boots. – Taylor, Jacob, thank you so much. Really appreciate it. – Thanks a lot.
– Thank you. (upbeat music)

55 thoughts on “‘Call of Duty: Modern Warfare’ — Behind The Scenes at Infinity Ward Studios | Heat Vision”

  1. Weeeee, emotionless killing for points to make kids crave guns and kill for points later, weeeee…and women still aren't impressed how 'great you can mass execute American civilians'.
    Get outdoors away from weapons guys, your handed your nutsacks to Nationalist Reject Adolf Klub, and there are not enough attractive women in that Klub to claim you're still hiding in the closet.
    Lame games. Looks like Tinder for males only here.


  3. Does it come with characters standing around smoking cigs or cleaning trucks and garbage cans?
    How about standing in line, signing papers or being sent to another building after being sent to that building?

  4. These modern warfare maps are not even similar or close to the ones we had in any previous Mw games, these new ones suck so bad I can’t even be bothered to purchase your game.

  5. I played the alpha and beta my thaugts on this game was hyped after the alpha bcs the 2vs2 was different it was a really fresh taste of fps.But the beta was telling me calm down buddy it cod. So it was like a flashback ,it was the same exact thing like every other cod .Running is way to fast ,maps are way to little, every perk every streak have something to counter ,drones are in the game 24/7 etc. The maps omg everything is overloaded with textures everything have same colours the characters blend in with everything ,u can see 70 % of the time just red nameplates , to be fair thats very realistic but for me not fun to play .Sniping is horrible, guns at all are cool so i really like that.But yeahhh no br ? Thats kind of crazy lol .Its like when 5 countrys fly to mars build there a base and iw says no we fly to moon like every year XD How ever at the alpha i was 90 % hyped to buy mw ,after the beta i would say no thx its again the annoying girl just with a pretty dress .But maybe u guys have a surprise that nobody knows yet . I hope 🙂

  6. The maps i know they was build from the dust map builder superstar but tbh this maps are the worst i ever have played in any shooter game,to much textures everything blends in no characteristic spots to much windows to little map to much fake doors spawns complete off etc.I dont know its not the fact that u do no 3 lanes its just somebody did something that he not want to do and fill the time with structures. I mean its really not that hard to build a good map when u have time .Bcs the most importent is the idea ,the hotspots ,the outskirt safe spawn circle ,the size ,the time for a match and the time from running after a death to the enemy i died to .Maybe a quick revive option is great to that depends but look as example the graffitis on that maps are duplicates just copy the same picture from wall a and put it 15 meters away on the next wall lol what is this? Same with structures copy paste everything look the same.Maybe the critic is hard but come on idk this maps are real crap without any ideas just focused to be realistic

  7. A lot of hard work goes into  the making of a film, which is why I admire producers so much. Things go on behind the camera that a novice like myself never knows about.

  8. Dear infinity ward, I would greatly appreciate it if you dont let activison screw this game up like they have multiple times…i havent been excited for a call of duty game since the original modern warfare…dont fuck this game up with tidious micro transactions give us a fair system…thankyou

  9. All Europeans join CALL OF DUTY MODERN WARFARE EUROPE ps4 community so we go country vs country 32 vs 32 friendly matches ALL DAY, (thumps up to support the project)

  10. Took three years to make this game which means a CoD should come out every three years so the developing team have 6 to make a quality game and so the current game have a real chance for longevity. But Activision are greedy assholes.

  11. Call of duty maker should also focus on mobile game because… We can't carry PC everywhere…. Office..etc …. Now technology are advance now …

  12. You guys did an absolute AMAZING JOB as far as Ive seen on the beta anyways! It looks very very good & I’m so excited to play on the 24th!! Keep up the great work, but I just wanted to say you guys did a wonderful job thanks for everything you & your teams do!!

  13. LMFAO “we don’t have characters running around in g-strings & bathing suits, that’s just cheap”!! Hahaha 😂 🤣 😝 😂 that was a low blow to pubg for damn SURE!!!!

  14. But no loot box info huh?? This games gonna go down the shitter, I really don’t want it to but it will because activision needs to make their money.

  15. WORST call of duty EVER !! Made it it FOR campers ! How stupid and idiotic can u be to make this game !? Been 10 years and still y’all make a cod like complete and utter GARABAGE! Delete n try again activision y’all took an L !🖕🏻

Leave a Reply

Your email address will not be published. Required fields are marked *